Thursday 12 April 2007

LittleBigPlanet

A Chat with the LittleBigPlanet Dev's.. had to find something to counter the Splinter Cell Post ;)

'We had soft body physics and things like that running early on because we got lots of other smaller things sorted out or decided before hand – and even with all that in place there’s still loads more headroom. The PS3 has this insane quantity of power, which seems to take a cloth simulator, and then lots more you want to throw at it. It’s just a really enjoyable machine to code for.'

But, cautions another team member: "We’ve come to the PS3 without baggage. If you arrive with legacy code it just doesn’t work."

Hmm.. so great for new stuff, nasty if you want to port something from the 360.. (Splinter Cell)

Nice to know it has oodles of power tho, i think its gonna take another 12 months before PS3 really shows what it can do.

Most of the big titles arent due till September, some stuff is earlier though which will help, Lair, Ninja Gaiden Sigma, Colin McRae DIRT.. i might have to get something on the 360! if i can shift my Super Rub a Dub addiction that is!

Linky

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