Thursday 29 March 2007

Colin McRae: DIRT








Good grief, this looks amazing and IGN seem suitably impressed. Roll on June.. You're not a gamer if you've never played or owned at least one Colin McRae game!





I was thinking about it and whilst the 360 has a reputation as an "FPS" console, it equally deserves a rep as the console of choice for racers, a great force feedback wheel, excellent racing exclusives (PGR is THE best arcade racer there is, Forza was the best racing sim last gen, Rallisport was a good series that was for its time, visually stunning as well as being fun / challenging, MotoGP from Climax is probably the most overlooked racer there is and has built on its name with each xbox version that's been released).. Looks like Colin McRae DIRT will add to what's already a great lineup of games. All they need is a great F1 game (what ever happened to Geof Crammond's Gran Prix 4 or whatever it was called being released on Xbox?).. I'll even take an A1 racing game, just MAKE IT HAPPEN!!



Here's the IGN preview


Colin McRae: DIRT
Hands-onWe go hands-on with Codemasters's rally racer for a
fresh spin around the track.
by Rob Burman, IGN UK UK,
March 28, 2007 - Codemaster's upcoming installment in the
long-running and exceedingly popular Colin McRae series isn't just the
best-looking rally game we've seen, it's one of the best-looking next generation
titles, period. This week we've been lucky enough to go hands-on with Colin
McRae: DIRT and were immediately blown away by the impressive visuals, superb
handling and high-speed rally racing. Clearly Codemasters has had its best
development team locked up in a garage for several years with only programming
tools for company, if the impressive results we've seen so far are anything to
go by.

For those that haven't been following the progress of DIRT -
more fool you - it's the latest rally game featuring Scotland's favourite
off-road racer. After successful appearances on previous generation consoles,
Codemasters has invested plenty of time and effort into this latest iteration,
even building its own game engine (called Neon) especially for DIRT. It's also
the first Colin McRae to feature Hill Climb events and Rally Raid competitions.
So far, so good… but we were interested to see if DIRT could live up to our high
expectations.

Luckily, from the moment we fired up the preview build of
the game, we were amazed by how slick everything felt. Even the menus have a
level of polish we weren't expecting. As you select the race you want to take
part in, options fly around like someone's been watching that bit with the
futuristic computer in Minority Report too much. The impressive menus continue
as you're waiting for a track to load. Rather than a simple loading bar, stats
flash up on the screen showing how many miles you've covered, how many times
you've travelled on just two wheels and other fascinating, if superfluous,
information. For once we were quite happy for the game to take its time loading
up.

There are plenty of different vehicles for you to unlock
during the game.Truthfully, we would have settled for a kitten in a bucket
during loading, given how good the actual game is. Our first challenge was a
Hill Race on Pikes Peak - a location immediately recognisable to American rally
fans - and we were instantly impressed by the astounding level of detail
Codemasters has packed into the course. Everything from mountains to houses, or
even port-a-loos, are in exactly the right place compared to their real-life
counterparts. Other nice touches include crowds lining the edge of the track
that, unlike Gran Turismo HD Concept, actually respond when your car slams into
the barrier in front of them

Unfortunately our car slammed into the barriers a little
more often than we would like. That's because - compared to most modern racers -
McRae pulls no punches when it comes to difficulty. Part of the game's charm is
pushing your driving skills to the limit by braking at the last moment and
hopefully skidding round the corner ready to fly straight towards the next one.
Those worried that Codemasters may have tweaked the difficulty to sit more
comfortably alongside the likes of Need for Speed fret not - DIRT is still a
tough but enjoyable challenge demanding you find the perfect racing line to
succeed, just like previous McRae ventures.
Ridge Racer fans expecting to
drift round bends at 180mph are in for a rude awakening. Instead, decent lap
times require that you hone your driving skills and learn when best to brake
hard before slamming down the accelerator and powering out of a bend.
Thankfully, tight controls mean that easing off the gas slightly when braking
round a bend or squeezing pedal to metal on open ground feels extremely
natural.

Although crashes were a regular occurrence for us initially, there was a silver lining in so far as each smash helped demonstrate DIRT's incredible damage engine. Slight knocks against objects dint and scratch the paintwork of each car, whereas a full head-on collision with a tree can crumple the bonnet like an accordion. Icons on the right-hand side of the screen show how much damage each section of your car has endured - with red indicating your car is basically about to fall to bits.

That said, cars can take quite a lot of damage to peripheral elements, like the bodywork. At one point we even managed to stay road-bound on three wheels briefly before tumbling off the track and smacking into a tree. However, damage affects the performance of your car, so it's inadvisable to keep whacking into things at 100mph. Still, it's great fun watching race replays, trying to pinpoint when you lost your wing mirror or your gearbox started crumbling after one too many collisions.

There've been a few complaints across internet forums about the fact that DIRT only runs in 30 frames per second. To be honest, it's hardly noticeable when you're hurtling round a hairpin bend trying desperately to beat your best time. DIRT isn't choppy at 30FPS: it certainly didn't ruin our experience of the game. Of course, the pay-off is that the game looks so damn awesome. After reaching the heavens with some of our favourite ever videogame clouds in Heatseeker, Codemasters has brought things back down to earth with the most realistic road surfaces we've seen in a game. Thundering along in first-person view - where you're hanging perilously close to the tarmac - is an intensely thrilling experience and the sense of speed is almost unparalleled.
DIRT is definitely shaping up to be a truly next generation racing game, which looks great and plays brilliantly too. Its June release for Xbox 360 and PC - with a PS3 version following soon after - can't come quick enough for us.

http://xbox360.ign.com/articles/776/776484p1.html

2 comments:

Kevlar81 said...

I head about this a while ago, it is sounding amazing. I think I will be getting a FF Wheel for Forza 2 and CM:D, can't wait!

Not played CM since no 2 i think. Always enjoyed them, however this is sounding like it will be the best rally game ever.

Although there is a new Sega Rally on the way which puts groves in the mud from the tyres and causes bumps for the cars when going over them! Both of these rally games sound ace. This gen of gaming is turning out great.

FlinStone said...

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